Defines interpolation to produce an even pace of change across the 活気/アニメーション.
This is only supported for values that define a linear numeric 範囲, and
for which some notion of "distance" between points can be calculated
(e.g. position, width, 高さ, etc.).
Interpolates from one value in the values 名簿(に載せる)/表(にあげる) to the next によれば a
time 機能(する)/行事 defined by a 立方(体)の Bezier spline. The points of the spline are
defined in the KeyTimes せいにする, and the 支配(する)/統制する points
for each interval are defined in the KeySplines せいにする.
Defines interpolation to produce an even pace of change across the 活気/アニメーション.
This is only supported for values that define a linear numeric 範囲, and
for which some notion of "distance" between points can be calculated
(e.g. position, width, 高さ, etc.).
Interpolates from one value in the values 名簿(に載せる)/表(にあげる) to the next によれば a
time 機能(する)/行事 defined by a 立方(体)の Bezier spline. The points of the spline are
defined in the KeyTimes せいにする, and the 支配(する)/統制する points
for each interval are defined in the KeySplines せいにする.