所有物/資産/財産s' 要約 |
FillStyle
FillStyle |
This enumeration selects the style the area will be filled with.
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::com::sun::星/主役にする::util::Color
FillColor |
If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::SOLID, this is the color used.
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short
FillTransparence |
This is the transparence of the filled area.
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string
FillTransparenceGradientName |
If a gradient is used for transparency, this is the 指名する of the
used transparence gradient style or it is empty. If you 始める,決める the 指名する
of a transparence gradient style 含む/封じ込めるd in the 文書, this
style used.
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::com::sun::星/主役にする::awt::Gradient
FillTransparenceGradient |
[ OPTIONAL ]
This 述べるs the transparency of the fill area as a gradient.
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string
FillGradientName |
If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::GRADIENT, this is the 指名する of the used fill
gradient style.
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::com::sun::星/主役にする::awt::Gradient
FillGradient |
[ OPTIONAL ]
If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::GRADIENT, this 述べるs the gradient used.
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string
FillHatchName |
If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::HATCH, this is the 指名する of the used fill hatch
style.
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Hatch
FillHatch |
[ OPTIONAL ]
If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::HATCH, this 述べるs the hatch used.
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boolean
FillBackground |
if this is true, the transparent background of a
hatch filled area is drawn in the 現在の background color.
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string
FillBitmapName |
If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::BITMAP, this is the 指名する of the used fill bitmap
style.
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::com::sun::星/主役にする::awt::XBitmap
FillBitmap |
[ OPTIONAL ]
If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::BITMAP, this is the bitmap used.
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string
FillBitmapURL |
[ OPTIONAL ]
If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::BITMAP, this is a URL to the bitmap used.
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short
FillBitmapPositionOffsetX |
This is the 水平の 相殺する where the tile starts.
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short
FillBitmapPositionOffsetY |
This is the vertical 相殺する where the tile starts.
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short
FillBitmapOffsetX |
Every second line of tiles is moved the given パーセント of the
witdh of the bitmap.
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short
FillBitmapOffsetY |
Every second 列/漕ぐ/騒動 of tiles is moved the given パーセント of the
高さ of the bitmap.
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RectanglePoint
FillBitmapRectanglePoint |
The RectanglePoint 明示するs the position inside of the bitmap to
use as the 最高の,を越す left position for (判決などを)下すing.
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boolean
FillBitmapLogicalSize |
明示するs if the size is given in 百分率 or as an 絶対の value.
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long
FillBitmapSizeX |
This is the width of the tile for filling.
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long
FillBitmapSizeY |
This is the 高さ of the tile for filling.
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BitmapMode
FillBitmapMode |
this enum selects how a area is filled with a 選び出す/独身 bitmap.
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boolean
FillBitmapStretch |
[ OPTIONAL ]
if 始める,決める, the fill bitmap is stretched to fill the area of the 形態/調整.
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boolean
FillBitmapTile |
[ OPTIONAL ]
if 始める,決める, the fill bitmap is repeated to fill the area of the 形態/調整.
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所有物/資産/財産s' 詳細(に述べる)s |
FillStyle
FillStyle FillStyle;
- Description
- This enumeration selects the style the area will be filled with.
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FillColor
::com::sun::星/主役にする::util::Color FillColor;
- Description
- If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::SOLID, this is the color used.
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FillTransparence
short FillTransparence;
- Description
- This is the transparence of the filled area.
This 所有物/資産/財産 is only valid if the 所有物/資産/財産
FillStyle is 始める,決める to FillStyle::SOLID.
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FillTransparenceGradientName
string FillTransparenceGradientName;
- Description
- If a gradient is used for transparency, this is the 指名する of the
used transparence gradient style or it is empty. If you 始める,決める the 指名する
of a transparence gradient style 含む/封じ込めるd in the 文書, this
style used.
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FillTransparenceGradient
::com::sun::星/主役にする::awt::Gradient FillTransparenceGradient;
- Usage 制限s
- optional
- Description
- This 述べるs the transparency of the fill area as a gradient.
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FillGradientName
string FillGradientName;
- Description
- If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::GRADIENT, this is the 指名する of the used fill
gradient style.
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FillGradient
::com::sun::星/主役にする::awt::Gradient FillGradient;
- Usage 制限s
- optional
- Description
- If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::GRADIENT, this 述べるs the gradient used.
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FillHatchName
string FillHatchName;
- Description
- If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::HATCH, this is the 指名する of the used fill hatch
style.
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FillHatch
Hatch FillHatch;
- Usage 制限s
- optional
- Description
- If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::HATCH, this 述べるs the hatch used.
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FillBackground
boolean FillBackground;
- Description
- if this is true, the transparent background of a
hatch filled area is drawn in the 現在の background color.
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FillBitmapName
string FillBitmapName;
- Description
- If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::BITMAP, this is the 指名する of the used fill bitmap
style.
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FillBitmap
::com::sun::星/主役にする::awt::XBitmap FillBitmap;
- Usage 制限s
- optional
- Description
- If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::BITMAP, this is the bitmap used.
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FillBitmapURL
string FillBitmapURL;
- Usage 制限s
- optional
- Description
- If the 所有物/資産/財産 FillStyle is 始める,決める to
FillStyle::BITMAP, this is a URL to the bitmap used.
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FillBitmapPositionOffsetX
short FillBitmapPositionOffsetX;
- Description
- This is the 水平の 相殺する where the tile starts.
It is given in パーセント in relation to the width of the bitmap.
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FillBitmapPositionOffsetY
short FillBitmapPositionOffsetY;
- Description
- This is the vertical 相殺する where the tile starts.
It is given in パーセント in relation to the 高さ of the bitmap.
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FillBitmapOffsetX
short FillBitmapOffsetX;
- Description
- Every second line of tiles is moved the given パーセント of the
witdh of the bitmap.
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FillBitmapOffsetY
short FillBitmapOffsetY;
- Description
- Every second 列/漕ぐ/騒動 of tiles is moved the given パーセント of the
高さ of the bitmap.
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FillBitmapRectanglePoint
RectanglePoint FillBitmapRectanglePoint;
- Description
- The RectanglePoint 明示するs the position inside of the bitmap to
use as the 最高の,を越す left position for (判決などを)下すing.
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FillBitmapLogicalSize
boolean FillBitmapLogicalSize;
- Description
- 明示するs if the size is given in 百分率 or as an 絶対の value.
If this is true, the 所有物/資産/財産s FillBitmapSizeX
and FillBitmapSizeY 含む/封じ込める the size of the tile in
パーセント of the size of the 初めの bitmap. If this is 誤った, the
size of the tile is 明示するd with 1/100th mm.
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FillBitmapSizeX
long FillBitmapSizeX;
- Description
- This is the width of the tile for filling.
Depending on the 所有物/資産/財産 FillBitmapLogicalSize,
this is either 親族 or 絶対の.
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FillBitmapSizeY
long FillBitmapSizeY;
- Description
- This is the 高さ of the tile for filling.
Depending on the 所有物/資産/財産 FillBitmapLogicalSize,
this is either 親族 or 絶対の.
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FillBitmapMode
BitmapMode FillBitmapMode;
- Description
- this enum selects how a area is filled with a 選び出す/独身 bitmap.
This 所有物/資産/財産 corresponds to the 所有物/資産/財産s
FillBitmapStretch and FillBitmapTile.
If 始める,決める to BitmapMode::REPEAT, the 所有物/資産/財産
FillBitmapStretch is 始める,決める to 誤った, and the 所有物/資産/財産 FillBitmapTile
is 始める,決める to true.
If 始める,決める to BitmapMode::STRETCH, the 所有物/資産/財産
FillBitmapStretch is 始める,決める to true, and the 所有物/資産/財産 FillBitmapTile
is 始める,決める to 誤った.
If 始める,決める to BitmapMode::NO_REPEAT, both 所有物/資産/財産s
FillBitmapStretch and FillBitmapTile are 始める,決める to 誤った.
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FillBitmapStretch
boolean FillBitmapStretch;
- Usage 制限s
- optional
- Description
- if 始める,決める, the fill bitmap is stretched to fill the area of the 形態/調整.
This 所有物/資産/財産 should not be used anymore and is 含むd here for
completeness. The FillBitmapMode 所有物/資産/財産 can be used
instead to 始める,決める all supported bitmap 方式s.
If 始める,決める to true, the value of the FillBitmapMode 所有物/資産/財産 changes
to BitmapMode::STRETCH. BUT: behaviour is undefined, if
the 所有物/資産/財産 FillBitmapTile is true too.
If 始める,決める to 誤った, the value of the FillBitmapMode 所有物/資産/財産
changes to BitmapMode::REPEAT or
BitmapMode::NO_REPEAT, depending on the 現在の value of the
FillBitmapTile 所有物/資産/財産.
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FillBitmapTile
boolean FillBitmapTile;
- Usage 制限s
- optional
- Description
- if 始める,決める, the fill bitmap is repeated to fill the area of the 形態/調整.
This 所有物/資産/財産 should not be used anymore and is 含むd here for
completeness. The FillBitmapMode 所有物/資産/財産 can be used
instead to 始める,決める all supported bitmap 方式s.
If 始める,決める to true, the value of the FillBitmapMode 所有物/資産/財産 changes
to BitmapMode::REPEAT. BUT: behaviour is undefined, if
the 所有物/資産/財産 FillBitmapStretch is true too.
If 始める,決める to 誤った, the value of the FillBitmapMode 所有物/資産/財産
changes to BitmapMode::STRETCH or
BitmapMode::NO_REPEAT, depending on the 現在の value of the
FillBitmapStretch 所有物/資産/財産.
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