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Constants' Group InterpolationMode
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解放(する)d: Apache OpenOffice 4.1.16

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unpublished constants group InterpolationMode
Usage 制限s
not published
Description
These constants 明示する the interpolation type for 活気/アニメーション でっちあげる,人を罪に陥れるs.

With this constants, one 明示するs the way of interpolation that takes place between two 連続した でっちあげる,人を罪に陥れるs of a discrete 活気/アニメーション sequence.

Since
OOo 2.0

Constants
NEAREST_NEIGHBOR 成し遂げる a nearest neighbor interpolation. 
LINEAR 成し遂げる a linear interpolation. 
CUBIC 成し遂げる a 立方(体)の interpolation. 
BEZIERSPLINE3 成し遂げる a 立方(体)の bezier spline interpolation. 
BEZIERSPLINE4 成し遂げる a quadric bezier spline interpolation. 
Constants' 詳細(に述べる)s
NEAREST_NEIGHBOR
const byte NEAREST_NEIGHBOR =1;
Description
成し遂げる a nearest neighbor interpolation.

That is, when interpolating between two values v0 and v1, positioned at t0 and t1, take the one which has the closest t 調整する.

LINEAR
const byte LINEAR =2;
Description
成し遂げる a linear interpolation.

That is, when interpolating at position t between two values v0 and v1, positioned at t0 and t1, take the sum of v0 負わせるd with (t-t0) and v1 負わせるd with (t1-t).

CUBIC
const byte CUBIC =3;
Description
成し遂げる a 立方(体)の interpolation.

That is, when interpolating at position t, take the four closest data points v0, v1, v2, and v3, fit a 立方(体)の curve through them, and take the interpolated value from this 立方(体)の curve.

BEZIERSPLINE3
const byte BEZIERSPLINE3 =4;
Description
成し遂げる a 立方(体)の bezier spline interpolation.

That is, when interpolating at position t, take the three closest data points v0, v1, and v2, fit a 立方(体)の bezier spline through them, and take the interpolated value from this 立方(体)の curve.

BEZIERSPLINE4
const byte BEZIERSPLINE4 =5;
Description
成し遂げる a quadric bezier spline interpolation.

That is, when interpolating at position t, take the four closest data points v0, v1, v2, and v3, fit a quadric bezier spline through them, and take the interpolated value from this quadric curve.

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