Byte 相殺する between the start of two 連続した 計画(する)s.
This value is permitted to be 消極的な. If this value is 無,
the bitmap is assumed to be in chunky 判型, さもなければ it is
assumed to be planar. The difference between chunky and
planar layout lies in the way how color channels are
interleaved. For a chunky 判型, all channel data for a
選び出す/独身 pixel lies consecutively in memory. For a planar
layout, the first channel of all pixel is 蓄える/店d 連続した,
followed by the second channel, and so 前へ/外へ.
Byte 相殺する between the start of two 連続した 計画(する)s.
This value is permitted to be 消極的な. If this value is 無,
the bitmap is assumed to be in chunky 判型, さもなければ it is
assumed to be planar. The difference between chunky and
planar layout lies in the way how color channels are
interleaved. For a chunky 判型, all channel data for a
選び出す/独身 pixel lies consecutively in memory. For a planar
layout, the first channel of all pixel is 蓄える/店d 連続した,
followed by the second channel, and so 前へ/外へ.
Color space the bitmap colors shall be 解釈する/通訳するd within.
公式文書,認める that the actual pixel layout is 明示するd at the color
space. If this layout 述べるs a palette bitmap 判型, this
color space 述べるs the 索引 判型 (加える maybe an extra
alpha channel). The palette itself 言及/関連s another color
space, which 述べるs the layout of the palette 入ること/参加(者)s.
This member 決定するs whether the bitmap data are 現実に
indices into a color 地図/計画する.
When 始める,決める to the nil 言及/関連, the bitmap data is assumed to
含む/封じ込める direct color values (to be 解釈する/通訳するd によれば
the associated color space). If this member 言及/関連s a valid
palette, one of the pixel 構成要素s as returned by the color
space 言及/関連d from the ColorSpace is
要求するd to be of type
ColorComponentTag::INDEX. That 構成要素 is
then used to 索引 the palette.
This member 決定するs the bit order (only 関連した if a pixel
uses いっそう少なく than 8 bits, of course).
When true, this member denotes that the leftmost pixel from
an 8 bit 量 of pixel data consists of the bits starting
with the most 重要な bit. When 誤った, it's starting
with the least 重要な bit.
Example: for a 1bpp bitmap, each pixel is 代表するd by
正確に/まさに one bit. If this member is true, the first pixel is
the MSB of the first byte, and the eighth pixel is the LSB of
the first byte. If this member is 誤った, it's just the
opposite.