Byte 相殺する between the start of two 連続した 計画(する)s.
This value is permitted to be 消極的な. If this value is 無,
the bitmap is assumed to be in chunky 判型, さもなければ it is
assumed to be planar. The difference between chunky and
planar layout lies in the way how color channels are
interleaved. For a chunky 判型, all channel data for a
選び出す/独身 pixel lies consecutively in memory. For a planar
layout, the first channel of all pixel is 蓄える/店d 連続した,
followed by the second channel, and so 前へ/外へ.
Byte 相殺する between the start of two 連続した 計画(する)s.
This value is permitted to be 消極的な. If this value is 無,
the bitmap is assumed to be in chunky 判型, さもなければ it is
assumed to be planar. The difference between chunky and
planar layout lies in the way how color channels are
interleaved. For a chunky 判型, all channel data for a
選び出す/独身 pixel lies consecutively in memory. For a planar
layout, the first channel of all pixel is 蓄える/店d 連続した,
followed by the second channel, and so 前へ/外へ.