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ADVENT - Page 3

ADVENT - Page 3

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Scan of part of my program textbook

Here, we 始める,決める new 高さs for 独断的な doom. There's not many adventure games in which 単に going east blows out your candle and leads to 落ちるing 負かす/撃墜する a 深い 穴を開ける and dying. On the other 手渡す, it is a good example of centralised error 扱うing - the code which prints the "落ちるing 負かす/撃墜する a 穴を開ける" message, on line 105, is also used if you don't light the candle in the first place.

Scan of part of my program textbook

The 付加 285 line became necessary as a GOTO 的 because the first half of the 宣告,判決 would not make sense to a player entering this area from a different direction. As there is no code to 扱う uppercasing of the 初期の letter, we must assume that all text would have been printed in 資本/首都s.

Scan of part of my program textbook

In my 切望 to 記録,記録的な/記録する another exciting method of 殺人,大当り the player off on line 320, I 行方不明になるd out the PRINT 声明 完全に, and had to 追加する it in later. I'm not 確かな where the idea for the over-積極的な bees (機の)カム from; but 存在 stung to death has always been a phobia of 地雷.

Scan of part of my program textbook

A change in the game world is used to obviate the need to 持続する 明言する/公表する for the player to visit 以前-travelled areas.

Scan of part of my program textbook

A small 量 of 混乱 between "wait" and "負わせる" here. The rope is 明白に biodegradable.

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